Geometry Dash Review: Psycho-Killer Hardcore Platformer We Deserve

One of the first types of video games was the platformer. With exquisite pixel visuals, chiptune soundtrack, and the hardcore taste of unstoppable runners, Robert Topala’s (aka RobTop) Geometry Dash stays true to the greatest traditions of Rayman and Super Mario Bros. Obviously, this is really nerve-wracking. This is a really challenging task. It’s also quite fascinating. It’s an arcade game that can be played on several devices and involves running and jumping as a square figure. Nope, not as easy as it seems. Let’s get right down to business with this in-depth overview of Geometry Dash’s features!

Pixel + Pixel = Wow!

The entire version, which has 21 levels, was published by RobTop, and it was accompanied by three slick spin-offs: Meltdown (3 levels), World (2 worlds with 5 levels each), and SubZero (3 levels + 1 secret). Each one has its own unique effects and engaging interactive features. In the end, it’s not only about respect and appreciation, but also about hardcore. Each visual element has a purpose, has a clear meaning, and exhibits well crafted physical features. Ten out of ten, since I was really astonished.

The graphics have been explained, so now we can examine the gameplay. Yeah, I’m going crazy trying to let go of it, but I just can’t seem to do it. Only endless war and insanity. There were seven in the original GD (which were later expanded to twenty-one) and sixteen more in the three sequels. After playing each of the 37, I can say that buying them all at once is not recommended. Take your time and see how your luck and perseverance stack up in the first 21 stages. If you’re cool enough to put them through their paces and still be hungry afterward, I highly recommend picking up the sequels. In addition, you may test out the millions of user-created stages that might be seen as free downloadable content. Quite a few of them are excellent.

Tap, Tap, Don’t Go Mad (Well, click, but “tap” rhymes better)

Ok. In GD, you take control of a square character, but you may change its appearance by purchasing new skins and other cosmetic enhancements with the points you earn. You’ll need to go through stages many times to collect all of the icons. The square, the rocket, the sticky circle, the spider, the UFO, the arrow, and the robot are all included. The stages are divided into several areas, and different shapes appear at each one. This pattern repeats itself throughout the whole game, yet it never gets old.

Simple form is as follows. You’re given an infinite number of trials to master the level’s intricacies. You’ll be able to finish it successfully just after that. Each step takes no more than a few minutes, but getting ready for it might take anywhere from twenty to seventy trials. How long you’re willing to wait for it.

Ten professional DubStep and electronic dance music (EDM) DJs created all of the original soundtrack and sound effects for this game.

One Button – Loads of Patience

Indeed, you’re absolutely correct. To play Geometry Dash, all you have to do is click the mouse’s left button while keeping your nerves in check. Watching let’s plays makes managing square seem easy, but doing it on your own is considerably more challenging since you have to sense timings to avoid danger. There are no milestones in GD. The whole level must be completed in a single set. You lose if you die. There is no other option, thus developing vigilance and finger control is essential. Quality, not number, of clicks is what matters in Geometry Dash Subzero. Any more mouse movements are errors. Few members of the staff were able to deal with it.

While using a mouse on a flat surface might be awkward, I suggest you hook up a gamepad to your computer for more comfortable navigation. Yet with a wireless mouse, you may rest your hand anywhere you choose.

To Infinity and Beyond

It’s nice that you’ll probably have to try a level numerous times before you get it right, but I can’t promise that you’ll want to play it again once you beat it. I’m curious in the challenges involved in making a fantastic game out of simple shapes and lines. Hardly nothing could be more unlikely, yet here it is. You may confidently compare Geometry Dash to other top-tier platform games.

Bottom line

So far, there haven’t been many games that demand training, but Geometry Dash has earned a place in the ranks of other tough platforming classics like Super Meat Boy, Cuphead, VVVVVV, Braid, and Thomas Was Alone. To be adored, one need not always do something profound, but it must always be creative.